Hell

Experimental Sound Project

This soundscape was created as part of my final project exploring how sound can define extreme environments within a game space. The visuals are taken from Elden Ring, with all rights belonging to FromSoftware and Bandai Namco Entertainment. 

Hell was approached as a space of intensity and overload. I wanted it to feel dense, unstable, and constantly active—something that creates pressure rather than relief. The sound leans into chaos, with layers competing for attention. 

My role on it 
All audio was produced from scratch. I combined harsher recordings with synthesised elements, pushing them through distortion and heavy processing. Layering was used to build complexity and movement, creating an environment that feels aggressive and unpredictable. 

Techniques & Focus 
Field Recording 
Foley & Texture Creation 
Experimental Sound Design 
Synthesiser & Distortion 
Dense Layering 
Final Mix